Post by [EZ]69er™ on Mar 22, 2004 20:02:54 GMT -5
A request has been made for some basic pointers in flight for Battlefield Vietnam. So here it goes...
Jets
Controlling the Jets in BFV is very similar to BF1942, however their turning radius aren't that great... Basically, if you can fly in BF1942, the physics are basically the same in BFV...
Bombing and ordinance are a different story. Dogfighting in BFV is a whole new animal. Kills come at long range, especially with the heat seekers. Dog fighting is less of an art in BFV... Bombing in BFV is a little different. Since these are jets, bombs tend to travel a little further and have more momentum. Therefore aim a little further ahead then you would in BF1942. It just takes a little practice to hit the target. Napalm is best delivered by dropping the Napalm in front of your target and engulfing it... Napalm is not effective on armor, and according to LZ does not enter large structures like the Hangers...
Helicopters
Helicopters are much easier to fly in BFV as opposed to BF1942-DC. The copters are more stable and easier to maintain in a hover.
Basics...
Throttle control and propper utilization of the stick and rudders is key. Without proper coordination of these you're better of just walking... The following are a couple excercises to help get you familiar with the controls of the helicopter:
1. Throttle control... In any helicopter, slowly adjust your throttle up until the helo begins to rise off the ground (do not touch the stick or rudder!!!)... After lifting off the ground 10-15 feet, slowly reduce your throttle until the copter stops rising... If you start to decend, power up slightly until the copter is at a hover... At this point, your helo should be at a perfect "balance" point. Try to remember the approximate point on the throttle for this balance point... Whenever you want to go into a hover, you will need to slow stop and find this balance point again... Once you've mastered powering up, hovering, and decending, you will be able to begin applying additional inputs for motion.
2. Forward Flight. Now that you've mastered the hover, you may want to apply directional motion to your list... Similar to the first excercise, start off in any helicopter, throttle up and let the helo acsend straight up to a decent hight, 100ft or more would be good, then bring it into a hover. (Do not use the rudder in this excercise).
(Note: At this point, 100% of your copter's lift is going directly to lift... The lift generated is equal to the mass of the helicopter... Therefore it is at a balance... In forward or directional flight, a percentage of your copter's lift will be used to push the copter forward or any direction you choose... Transfering power to forward flight will take power away from lift, thus causing the copter to lose altitude. Therefore, whenever you apply directional motion, you must remember to increase throttle to compensate)
While at a hover, Slowly apply a small amount of pressure forward on your joystick. The nose of your copter should begin to dip, and the helo should start to move forward, and slightly begin to decend depending on how hard you pushed forward, at this point you will want to increase the throttle slightly to adjust for the loss of lift caused by the forward motion... To stop, pull back on your stick approximately the same amount as you initially pushed forward... The nose of the copter shoud come up and your copter should begin to slow down to a stop. Remember to throttle down back to the balance (hover) point on your thottle when coming to a stop... Practice this until you can master moving forward and stopping on command. Once you master this, you should practice moving in all other directions as well.
Sliding your helicoptor to the left or right applies the same concept as moving forward and stopping. Just apply pressure to the stick in the direction you want to move, increase throttle slightly, then apply pressure to the stick in the opposite direction to stop.
3. Rudders and Turning. Now that you can hover, and move in 4 directions, you may want to be able to turn your copter to face the opposition. Turning the copter at a hover is relatively easy, and does not require additional throttle to be applied. Apply pressure to your rudder control to the right, and your copter turns to the right, apply pressure to the left, the copter turns left. Simple...
(Note: Rudder contol in directional flight in a helicopter is completly different compared to an plane. In an airplane, you apply rudder to the right, the nose of the plane turns to the right, and you fly to where the nose is pointing... Simple and straight-forward. In a helicopter in directional flight, you rudder to the left while the helicopter is moving forward (without applying any stick movements) the helicopters nose will turn to the right, but the copter will continue to "slide" in the direction it was originally traveling... You must understand that in a helicopter, the direction the nose is pointing doesn't always meanthat that's the direction the helicopter is moving... You need to apply additional stick movements to help adjust the direction of the copters momentum to get it to fly in the direction that you want it to go.)
Excercise:
While in constant forward flight, apply pressure to your right rudder, at the same time apply pressure forward and to the right on your stick while slowly increasing throttle. The helicopter should do a nice slow arcing turn... Try the excercise again, Now add additional pressure to the the rudder, or additional pressure to the stick and throttle. By practicing these basic flight skills you should be able to gain a better understanding of the controls, and flight charactersitics of the copter...
Remember, go easy on the controls at first... A soft touch is very important... You can begin to apply more and more pressure as you become more and more familiar with the flight characterstics of your vehicle. Practice take offs, landings, and hovering the most...
Advanced:
Air-Lifts - Utilized correctly, this feature can easily turn the tide of a battle. Dropping in fresh equipment and moving mobile spawn points into the heat of battle can prove to be very effective...
Picking up items often proves to be the most difficult skills a new pilot has to learn. Hours of practice shoud go into this skill, because it can prove to be very useful in battle. Other players may also call upon you to pick them up and drop them into hotzones, so you should learn this skill as a copter pilot.
The pre-requisite skills needed for this are:
- Ability to hover
- Ability to move your copter with precession
- Patience
Some notes before hand. Once you do manage to pick something up, you must remember that you're copter will perform like a chihuahua pulling a mack truck... Controls will be sluggish, and you will need to apply more throttle.
Excercise:
Load up Operation Hasting. This map is good because there are 3 hueys to practice with...
Jump into one of the three hueys in the Northern most US base. There should be 3 boats docked near by... Bring your copter into a hover close to these boats, and lower your hook (fire2 button). Once the hook is all the way down... decend your copter to about 10-15 feet off the water. maintain a hover. Line up directly infront of one of the boats (lined up in the direction of the docks is the easiet). Slowly inch forward towards the boat. As you fly over the boat, you should eventually see the hook meter on the bottom right hand corner of your screen go from red to green. Once it goes green, power your throttle completely up (do not increase directional motion, you will most likely drop what ever you picked up). Throttle up until you reach a reasonable altitude, then begin your forward motion. Remember, you do have something hanging under you, flying too low over trees or buildings will cause you to lose your cargo... Also remember your copter will move very slowly, and will not be able to climb as fast, so watch out for trees, ridges and mountains...
Well, that's about all the basics I can think of... I can Password the server one night, and we can all practice flying if y'all want to.. Just let me know...
EZ out
Jets
Controlling the Jets in BFV is very similar to BF1942, however their turning radius aren't that great... Basically, if you can fly in BF1942, the physics are basically the same in BFV...
Bombing and ordinance are a different story. Dogfighting in BFV is a whole new animal. Kills come at long range, especially with the heat seekers. Dog fighting is less of an art in BFV... Bombing in BFV is a little different. Since these are jets, bombs tend to travel a little further and have more momentum. Therefore aim a little further ahead then you would in BF1942. It just takes a little practice to hit the target. Napalm is best delivered by dropping the Napalm in front of your target and engulfing it... Napalm is not effective on armor, and according to LZ does not enter large structures like the Hangers...
Helicopters
Helicopters are much easier to fly in BFV as opposed to BF1942-DC. The copters are more stable and easier to maintain in a hover.
Basics...
Throttle control and propper utilization of the stick and rudders is key. Without proper coordination of these you're better of just walking... The following are a couple excercises to help get you familiar with the controls of the helicopter:
1. Throttle control... In any helicopter, slowly adjust your throttle up until the helo begins to rise off the ground (do not touch the stick or rudder!!!)... After lifting off the ground 10-15 feet, slowly reduce your throttle until the copter stops rising... If you start to decend, power up slightly until the copter is at a hover... At this point, your helo should be at a perfect "balance" point. Try to remember the approximate point on the throttle for this balance point... Whenever you want to go into a hover, you will need to slow stop and find this balance point again... Once you've mastered powering up, hovering, and decending, you will be able to begin applying additional inputs for motion.
2. Forward Flight. Now that you've mastered the hover, you may want to apply directional motion to your list... Similar to the first excercise, start off in any helicopter, throttle up and let the helo acsend straight up to a decent hight, 100ft or more would be good, then bring it into a hover. (Do not use the rudder in this excercise).
(Note: At this point, 100% of your copter's lift is going directly to lift... The lift generated is equal to the mass of the helicopter... Therefore it is at a balance... In forward or directional flight, a percentage of your copter's lift will be used to push the copter forward or any direction you choose... Transfering power to forward flight will take power away from lift, thus causing the copter to lose altitude. Therefore, whenever you apply directional motion, you must remember to increase throttle to compensate)
While at a hover, Slowly apply a small amount of pressure forward on your joystick. The nose of your copter should begin to dip, and the helo should start to move forward, and slightly begin to decend depending on how hard you pushed forward, at this point you will want to increase the throttle slightly to adjust for the loss of lift caused by the forward motion... To stop, pull back on your stick approximately the same amount as you initially pushed forward... The nose of the copter shoud come up and your copter should begin to slow down to a stop. Remember to throttle down back to the balance (hover) point on your thottle when coming to a stop... Practice this until you can master moving forward and stopping on command. Once you master this, you should practice moving in all other directions as well.
Sliding your helicoptor to the left or right applies the same concept as moving forward and stopping. Just apply pressure to the stick in the direction you want to move, increase throttle slightly, then apply pressure to the stick in the opposite direction to stop.
3. Rudders and Turning. Now that you can hover, and move in 4 directions, you may want to be able to turn your copter to face the opposition. Turning the copter at a hover is relatively easy, and does not require additional throttle to be applied. Apply pressure to your rudder control to the right, and your copter turns to the right, apply pressure to the left, the copter turns left. Simple...
(Note: Rudder contol in directional flight in a helicopter is completly different compared to an plane. In an airplane, you apply rudder to the right, the nose of the plane turns to the right, and you fly to where the nose is pointing... Simple and straight-forward. In a helicopter in directional flight, you rudder to the left while the helicopter is moving forward (without applying any stick movements) the helicopters nose will turn to the right, but the copter will continue to "slide" in the direction it was originally traveling... You must understand that in a helicopter, the direction the nose is pointing doesn't always meanthat that's the direction the helicopter is moving... You need to apply additional stick movements to help adjust the direction of the copters momentum to get it to fly in the direction that you want it to go.)
Excercise:
While in constant forward flight, apply pressure to your right rudder, at the same time apply pressure forward and to the right on your stick while slowly increasing throttle. The helicopter should do a nice slow arcing turn... Try the excercise again, Now add additional pressure to the the rudder, or additional pressure to the stick and throttle. By practicing these basic flight skills you should be able to gain a better understanding of the controls, and flight charactersitics of the copter...
Remember, go easy on the controls at first... A soft touch is very important... You can begin to apply more and more pressure as you become more and more familiar with the flight characterstics of your vehicle. Practice take offs, landings, and hovering the most...
Advanced:
Air-Lifts - Utilized correctly, this feature can easily turn the tide of a battle. Dropping in fresh equipment and moving mobile spawn points into the heat of battle can prove to be very effective...
Picking up items often proves to be the most difficult skills a new pilot has to learn. Hours of practice shoud go into this skill, because it can prove to be very useful in battle. Other players may also call upon you to pick them up and drop them into hotzones, so you should learn this skill as a copter pilot.
The pre-requisite skills needed for this are:
- Ability to hover
- Ability to move your copter with precession
- Patience
Some notes before hand. Once you do manage to pick something up, you must remember that you're copter will perform like a chihuahua pulling a mack truck... Controls will be sluggish, and you will need to apply more throttle.
Excercise:
Load up Operation Hasting. This map is good because there are 3 hueys to practice with...
Jump into one of the three hueys in the Northern most US base. There should be 3 boats docked near by... Bring your copter into a hover close to these boats, and lower your hook (fire2 button). Once the hook is all the way down... decend your copter to about 10-15 feet off the water. maintain a hover. Line up directly infront of one of the boats (lined up in the direction of the docks is the easiet). Slowly inch forward towards the boat. As you fly over the boat, you should eventually see the hook meter on the bottom right hand corner of your screen go from red to green. Once it goes green, power your throttle completely up (do not increase directional motion, you will most likely drop what ever you picked up). Throttle up until you reach a reasonable altitude, then begin your forward motion. Remember, you do have something hanging under you, flying too low over trees or buildings will cause you to lose your cargo... Also remember your copter will move very slowly, and will not be able to climb as fast, so watch out for trees, ridges and mountains...
Well, that's about all the basics I can think of... I can Password the server one night, and we can all practice flying if y'all want to.. Just let me know...
EZ out